ColorSource

Enum ColorSource 

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pub enum ColorSource<T: Texture, F: ColorSourceFragment> {
    LinearGradient {
        start: PixelPoint,
        end: PixelPoint,
        colors: Vec<Color>,
        stops: Vec<f32>,
        tile_mode: TileMode,
        transformation: Option<Matrix>,
    },
    RadialGradient {
        center: PixelPoint,
        radius: f32,
        colors: Vec<Color>,
        stops: Vec<f32>,
        tile_mode: TileMode,
        transformation: Option<Matrix>,
    },
    ConicalGradient {
        start_center: PixelPoint,
        start_radius: f32,
        end_center: PixelPoint,
        end_radius: f32,
        colors: Vec<Color>,
        stops: Vec<f32>,
        tile_mode: TileMode,
        transformation: Option<Matrix>,
    },
    SweepGradient {
        center: PixelPoint,
        start: f32,
        end: f32,
        colors: Vec<Color>,
        stops: Vec<f32>,
        tile_mode: TileMode,
        transformation: Option<Matrix>,
    },
    Image {
        image: T,
        horizontal_tile_mode: TileMode,
        vertical_tile_mode: TileMode,
        sampling: TextureSampling,
        transformation: Option<Matrix>,
    },
    Fragment {
        color_source: F,
    },
}

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LinearGradient

Fields

§colors: Vec<Color>
§stops: Vec<f32>
§tile_mode: TileMode
§transformation: Option<Matrix>
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RadialGradient

Fields

§center: PixelPoint
§radius: f32
§colors: Vec<Color>
§stops: Vec<f32>
§tile_mode: TileMode
§transformation: Option<Matrix>
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ConicalGradient

Fields

§start_center: PixelPoint
§start_radius: f32
§end_center: PixelPoint
§end_radius: f32
§colors: Vec<Color>
§stops: Vec<f32>
§tile_mode: TileMode
§transformation: Option<Matrix>
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SweepGradient

Fields

§center: PixelPoint
§start: f32
§end: f32
§colors: Vec<Color>
§stops: Vec<f32>
§tile_mode: TileMode
§transformation: Option<Matrix>
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Image

Fields

§image: T
§horizontal_tile_mode: TileMode
§vertical_tile_mode: TileMode
§transformation: Option<Matrix>
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Fragment

Fields

§color_source: F

Trait Implementations§

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impl<T: Clone + Texture, F: Clone + ColorSourceFragment> Clone for ColorSource<T, F>

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fn clone(&self) -> ColorSource<T, F>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug + Texture, F: Debug + ColorSourceFragment> Debug for ColorSource<T, F>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a, P: Paint> From<ColorSource<<P as Paint>::Texture, <P as Paint>::ColorSourceFragment>> for OptRef<'a, P>

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fn from(value: ColorSource<P::Texture, P::ColorSourceFragment>) -> Self

Converts to this type from the input type.
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impl<P: Paint> From<ColorSource<<P as Paint>::Texture, <P as Paint>::ColorSourceFragment>> for Owned<P>

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fn from(value: ColorSource<P::Texture, P::ColorSourceFragment>) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

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impl<T, F> Freeze for ColorSource<T, F>
where T: Freeze, F: Freeze,

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impl<T, F> RefUnwindSafe for ColorSource<T, F>

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impl<T, F> Send for ColorSource<T, F>

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impl<T, F> Sync for ColorSource<T, F>

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impl<T, F> Unpin for ColorSource<T, F>
where T: Unpin, F: Unpin,

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impl<T, F> UnwindSafe for ColorSource<T, F>
where T: UnwindSafe, F: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.