pub struct VelloRenderer { /* private fields */ }Expand description
Vello-based renderer for GPU-accelerated 2D graphics.
Implementations§
Source§impl VelloRenderer
impl VelloRenderer
Sourcepub fn take_scene(&mut self) -> Scene
pub fn take_scene(&mut self) -> Scene
Take ownership of the scene (resets internal scene).
Sourcepub fn contexts_mut(&mut self) -> (&mut FontContext, &mut LayoutContext<Brush>)
pub fn contexts_mut(&mut self) -> (&mut FontContext, &mut LayoutContext<Brush>)
Get mutable references to both font and layout contexts for text editing.
Sourcepub fn build_export_scene(
&mut self,
document: &CanvasDocument,
scale: f64,
) -> (Scene, Option<Rect>)
pub fn build_export_scene( &mut self, document: &CanvasDocument, scale: f64, ) -> (Scene, Option<Rect>)
Build a scene for export (shapes only, no grid/selection/guides). Returns the scene and the scaled bounds (for texture dimensions).
scale is the export resolution multiplier (1 = 1x, 2 = 2x, 3 = 3x).
Sourcepub fn build_export_scene_selection(
&mut self,
document: &CanvasDocument,
selection: &[ShapeId],
scale: f64,
) -> (Scene, Option<Rect>)
pub fn build_export_scene_selection( &mut self, document: &CanvasDocument, selection: &[ShapeId], scale: f64, ) -> (Scene, Option<Rect>)
Build a scene for exporting selected shapes only.
scale is the export resolution multiplier (1 = 1x, 2 = 2x, 3 = 3x).
Sourcepub fn render_text_editing(
&mut self,
text: &Text,
edit_state: &mut TextEditState,
transform: Affine,
)
pub fn render_text_editing( &mut self, text: &Text, edit_state: &mut TextEditState, transform: Affine, )
Render a text shape in edit mode using PlainEditor state. This renders the text with cursor and selection highlights.
Source§impl VelloRenderer
impl VelloRenderer
Sourcepub fn draw_cursor(&mut self, screen_pos: Point, color: Color, label: &str)
pub fn draw_cursor(&mut self, screen_pos: Point, color: Color, label: &str)
Draw a remote user’s cursor at a screen position.
The cursor is rendered as a small pointer arrow with the user’s color and their name shown nearby.
Trait Implementations§
Source§impl Default for VelloRenderer
impl Default for VelloRenderer
Source§impl Renderer for VelloRenderer
impl Renderer for VelloRenderer
Source§fn build_scene(&mut self, ctx: &RenderContext<'_>)
fn build_scene(&mut self, ctx: &RenderContext<'_>)
Source§fn background_color(&self, ctx: &RenderContext<'_>) -> Color
fn background_color(&self, ctx: &RenderContext<'_>) -> Color
Auto Trait Implementations§
impl !Freeze for VelloRenderer
impl !RefUnwindSafe for VelloRenderer
impl Send for VelloRenderer
impl Sync for VelloRenderer
impl Unpin for VelloRenderer
impl !UnwindSafe for VelloRenderer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);