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GltfTranscoder

Struct GltfTranscoder 

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pub struct GltfTranscoder { /* private fields */ }
Expand description

Passthrough glTF transcoder.

Compresses geometry with Draco while preserving all other data unchanged.

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impl GltfTranscoder

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pub fn new(config: TranscoderConfig) -> Self

Create a new transcoder with the given configuration.

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pub fn transcode_to_glb( &self, input: &[u8], ) -> Result<(Vec<u8>, Vec<String>), Error>

Transcode GLB input to GLB output.

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pub fn transcode_to_file( &self, input: &[u8], output_path: &Path, ) -> Result<Vec<String>, Error>

Transcode GLB input and write to a file.

Output format is determined by file extension (.glb or .gltf).

Examples found in repository?
examples/gltf.rs (line 19)
4fn main() {
5    // input file
6    let input_path = "input.glb";
7
8    // output file
9    let output_path = "output.glb";
10
11    // Read input file
12    let input = std::fs::read(input_path).expect("Failed to read input file");
13
14    // Create transcoder with default options
15    let transcoder = GltfTranscoder::default();
16
17    // Transcode and write to file
18    let warnings = transcoder
19        .transcode_to_file(&input, Path::new(output_path))
20        .expect("Transcoding failed");
21
22    // Print any warnings
23    for warning in warnings {
24        println!("Warning: {}", warning);
25    }
26
27    println!("Transcoding complete: {} -> {}", input_path, output_path);
28}
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pub fn transcode( &self, input: &[u8], format: &OutputFormat, ) -> Result<TranscodeResult, Error>

Transcode GLB input to separate JSON and buffer.

Trait Implementations§

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impl Default for GltfTranscoder

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fn default() -> Self

Returns the “default value” for a type. Read more

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