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FbxRenderMesh

Struct FbxRenderMesh 

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pub struct FbxRenderMesh {
    pub positions: Vec<[f32; 3]>,
    pub normals: Vec<FbxRenderLayer<[f32; 3]>>,
    pub uvs: Vec<FbxRenderLayer<[f32; 2]>>,
    pub colors: Vec<FbxRenderLayer<[f32; 4]>>,
    pub tangents: Vec<FbxRenderLayer<[f32; 4]>>,
    pub binormals: Vec<FbxRenderLayer<[f32; 4]>>,
    pub indices: Vec<u32>,
    pub polygon_sizes: Vec<u32>,
    pub corner_to_control_point: Vec<u32>,
    pub corner_to_polygon: Vec<u32>,
}
Available on crate features fbx-reader or fbx-writer only.
Expand description

An FbxMeshInstance expanded onto the polygon-corner domain.

Every list indexed “per corner” has exactly Self::corner_count entries, so a renderer can upload them as parallel vertex buffers directly.

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§positions: Vec<[f32; 3]>

Corner positions, duplicated wherever a control point is shared.

§normals: Vec<FbxRenderLayer<[f32; 3]>>

Every LayerElementNormal, in source order.

§uvs: Vec<FbxRenderLayer<[f32; 2]>>

Every LayerElementUV, in source order.

§colors: Vec<FbxRenderLayer<[f32; 4]>>

Every LayerElementColor, in source order. Linear RGBA.

§tangents: Vec<FbxRenderLayer<[f32; 4]>>

Every LayerElementTangent, in source order, with the handedness sign in w – the layout glTF’s TANGENT expects.

§binormals: Vec<FbxRenderLayer<[f32; 4]>>

Every LayerElementBinormal, in source order.

§indices: Vec<u32>

Triangle-fan indices into the corner arrays.

§polygon_sizes: Vec<u32>

Corner count of each source polygon, in order.

Lets a consumer that preserves n-gons – Blender’s importer does – rebuild the original faces without re-reading the file.

§corner_to_control_point: Vec<u32>

Source control point of each corner.

Skin weights and blend-shape deltas are indexed by control point, so this is how they are re-indexed onto the expanded mesh.

§corner_to_polygon: Vec<u32>

Source polygon of each corner.

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impl FbxRenderMesh

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pub fn corner_count(&self) -> usize

Number of polygon corners, and therefore of per-corner values.

Trait Implementations§

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impl Clone for FbxRenderMesh

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fn clone(&self) -> FbxRenderMesh

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FbxRenderMesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FbxRenderMesh

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fn default() -> FbxRenderMesh

Returns the “default value” for a type. Read more
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impl PartialEq for FbxRenderMesh

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fn eq(&self, other: &FbxRenderMesh) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for FbxRenderMesh

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.