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FbxMeshLayers

Struct FbxMeshLayers 

Source
pub struct FbxMeshLayers {
    pub uv_sets: Vec<FbxUvSet>,
    pub normal_sets: Vec<FbxNormalSet>,
    pub color_sets: Vec<FbxColorSet>,
    pub tangent_sets: Vec<FbxTangentSet>,
    pub binormal_sets: Vec<FbxBinormalSet>,
    pub smoothing_layers: Vec<FbxSmoothingLayer>,
    pub crease_layers: Vec<FbxCreaseLayer>,
}
Available on crate features fbx-reader or fbx-writer only.
Expand description

The layer elements preserved from one FBX geometry node.

Grouped rather than spread across FbxMeshInstance because they are one kind of thing that grows together: every format capability added so far arrived as another layer family, and each one that lands as a bare field has to be threaded through every construction site and every signature that carries geometry. crate::FbxGeometryLayers is the borrowed view of this plus the positions and indices it indexes into.

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§uv_sets: Vec<FbxUvSet>

Original UV layer elements, including mapping/reference information.

§normal_sets: Vec<FbxNormalSet>

Original normal layer elements, including mapping/reference information.

§color_sets: Vec<FbxColorSet>

Original colour layer elements, including mapping/reference information.

§tangent_sets: Vec<FbxTangentSet>

Original tangent layer elements, with handedness merged into w.

Draco has no tangent attribute, so these never reach FbxMeshInstance::mesh; they travel on the instance and through crate::FbxRenderMesh instead, the same way extra UV sets do.

§binormal_sets: Vec<FbxBinormalSet>

Original binormal layer elements.

Derivable from the normal and tangent, and absent from glTF, so these exist only so an FBX document survives a rewrite unchanged.

§smoothing_layers: Vec<FbxSmoothingLayer>

Original LayerElementSmoothing layers.

Hard and soft edges. glTF has no equivalent, so these survive an FBX-to-FBX rewrite but do not travel further. A layer whose length does not match the domain its mapping names is dropped with a warning rather than kept as misaligned data.

§crease_layers: Vec<FbxCreaseLayer>

Original LayerElementEdgeCrease and LayerElementVertexCrease layers.

Trait Implementations§

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impl Clone for FbxMeshLayers

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fn clone(&self) -> FbxMeshLayers

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FbxMeshLayers

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FbxMeshLayers

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fn default() -> FbxMeshLayers

Returns the “default value” for a type. Read more

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fn borrow_mut(&mut self) -> &mut T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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