pub struct GltfDocumentMetadata {
pub primitive_names: Vec<Option<String>>,
pub nodes: Vec<GltfNodeMetadata>,
pub scenes: Vec<GltfSceneMetadata>,
pub default_scene: Option<usize>,
pub uses_draco: bool,
pub external_resource_uris: Vec<String>,
}Available on crate feature
gltf-reader only.Expand description
Lightweight scene metadata exposed without reparsing the JSON document.
Fields§
§primitive_names: Vec<Option<String>>Mesh names repeated once per primitive, in mesh-major order.
nodes: Vec<GltfNodeMetadata>§scenes: Vec<GltfSceneMetadata>§default_scene: Option<usize>§uses_draco: bool§external_resource_uris: Vec<String>Non-data companion URIs referenced by buffers or images, deduplicated.
Trait Implementations§
Source§impl Clone for GltfDocumentMetadata
impl Clone for GltfDocumentMetadata
Source§fn clone(&self) -> GltfDocumentMetadata
fn clone(&self) -> GltfDocumentMetadata
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GltfDocumentMetadata
impl Debug for GltfDocumentMetadata
Source§impl Default for GltfDocumentMetadata
impl Default for GltfDocumentMetadata
Source§fn default() -> GltfDocumentMetadata
fn default() -> GltfDocumentMetadata
Returns the “default value” for a type. Read more
Source§impl PartialEq for GltfDocumentMetadata
impl PartialEq for GltfDocumentMetadata
impl StructuralPartialEq for GltfDocumentMetadata
Auto Trait Implementations§
impl Freeze for GltfDocumentMetadata
impl RefUnwindSafe for GltfDocumentMetadata
impl Send for GltfDocumentMetadata
impl Sync for GltfDocumentMetadata
impl Unpin for GltfDocumentMetadata
impl UnsafeUnpin for GltfDocumentMetadata
impl UnwindSafe for GltfDocumentMetadata
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more