pub struct SceneNode {
pub name: Option<String>,
pub transform: Option<Transform>,
pub mesh_instances: Vec<MeshInstance>,
pub children: Vec<SceneNode>,
}Available on crate feature
scene only.Expand description
A node in a scene graph. Nodes can contain mesh instances and children.
Fields§
§name: Option<String>Optional node name.
transform: Option<Transform>Optional local transform for this node.
mesh_instances: Vec<MeshInstance>Mesh instances attached directly to this node.
children: Vec<SceneNode>Child nodes.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SceneNode
impl RefUnwindSafe for SceneNode
impl Send for SceneNode
impl Sync for SceneNode
impl Unpin for SceneNode
impl UnsafeUnpin for SceneNode
impl UnwindSafe for SceneNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more