pub struct SpriteSheetBundle {
pub sprite: Sprite,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub texture: Handle<Image>,
pub atlas: TextureAtlas,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}TextureAtlas alongside a SpriteBundle insteadExpand description
A Bundle of components for drawing a single sprite from a sprite sheet (also referred
to as a TextureAtlas) or for animated sprites.
Note:
This bundle is identical to SpriteBundle with an additional TextureAtlas component.
Check the following examples for usage:
Fieldsยง
ยงsprite: SpriteTextureAtlas alongside a SpriteBundle insteadSpecifies the rendering properties of the sprite, such as color tint and flip.
transform: TransformTextureAtlas alongside a SpriteBundle insteadThe local transform of the sprite, relative to its parent.
global_transform: GlobalTransformTextureAtlas alongside a SpriteBundle insteadThe absolute transform of the sprite. This should generally not be written to directly.
texture: Handle<Image>TextureAtlas alongside a SpriteBundle insteadThe sprite sheet base texture
atlas: TextureAtlasTextureAtlas alongside a SpriteBundle insteadThe sprite sheet texture atlas, allowing to draw a custom section of texture.
visibility: VisibilityTextureAtlas alongside a SpriteBundle insteadUser indication of whether an entity is visible
inherited_visibility: InheritedVisibilityTextureAtlas alongside a SpriteBundle insteadInherited visibility of an entity.
view_visibility: ViewVisibilityTextureAtlas alongside a SpriteBundle insteadAlgorithmically-computed indication of whether an entity is visible and should be extracted for rendering
Trait Implementationsยง
Sourceยงimpl Bundle for SpriteSheetBundle
impl Bundle for SpriteSheetBundle
Sourceยงfn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Sourceยงimpl Clone for SpriteSheetBundle
impl Clone for SpriteSheetBundle
Sourceยงfn clone(&self) -> SpriteSheetBundle
fn clone(&self) -> SpriteSheetBundle
1.0.0 ยท Sourceยงfn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSourceยงimpl Debug for SpriteSheetBundle
impl Debug for SpriteSheetBundle
Sourceยงimpl Default for SpriteSheetBundle
impl Default for SpriteSheetBundle
Sourceยงfn default() -> SpriteSheetBundle
fn default() -> SpriteSheetBundle
impl DynamicBundle for SpriteSheetBundle
Auto Trait Implementationsยง
impl Freeze for SpriteSheetBundle
impl !RefUnwindSafe for SpriteSheetBundle
impl Send for SpriteSheetBundle
impl Sync for SpriteSheetBundle
impl Unpin for SpriteSheetBundle
impl !UnwindSafe for SpriteSheetBundle
Blanket Implementationsยง
Sourceยงimpl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Sourceยงfn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Sourceยงimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Sourceยงfn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Sourceยงimpl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Sourceยงimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Sourceยงfn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Sourceยงfn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Sourceยงfn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Anyโs vtable from &Traitโs.Sourceยงfn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Anyโs vtable from &mut Traitโs.Sourceยงimpl<T> DowncastSync for T
impl<T> DowncastSync for T
Sourceยงimpl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Sourceยงimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Sourceยงfn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self using data from the given World.