Struct double_dot_state::Ref
pub struct Ref<'a, T>where
T: ?Sized,{ /* private fields */ }Expand description
Shared borrow of an entity’s component with access to change detection.
Similar to Mut but is immutable and so doesn’t require unique access.
Implementations§
§impl<'a, T> Ref<'a, T>where
T: ?Sized,
impl<'a, T> Ref<'a, T>where
T: ?Sized,
pub fn into_inner(self) -> &'a T
Trait Implementations§
§impl<'a, T> DetectChanges for Ref<'a, T>where
T: ?Sized,
impl<'a, T> DetectChanges for Ref<'a, T>where
T: ?Sized,
§fn is_changed(&self) -> bool
fn is_changed(&self) -> bool
Returns
true if this value was added or mutably dereferenced after the system last ran.§fn last_changed(&self) -> u32
fn last_changed(&self) -> u32
Returns the change tick recording the time this data was most recently changed. Read more
§impl<'w, 'a, T> IntoIterator for &'a Ref<'w, T>where
&'a T: IntoIterator,
impl<'w, 'a, T> IntoIterator for &'a Ref<'w, T>where
&'a T: IntoIterator,
§impl<'__w, T> WorldQuery for Ref<'__w, T>where
T: Component,
impl<'__w, T> WorldQuery for Ref<'__w, T>where
T: Component,
SAFETY: Self is the same as Self::ReadOnly
§type Fetch<'w> = RefFetch<'w, T>
type Fetch<'w> = RefFetch<'w, T>
Per archetype/table state used by this [
WorldQuery] to fetch Self::Item§type ReadOnly = Ref<'__w, T>
type ReadOnly = Ref<'__w, T>
The read-only variant of this [
WorldQuery], which satisfies the [ReadOnlyWorldQuery] trait.§type State = ComponentId
type State = ComponentId
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.§fn shrink<'wlong, 'wshort>(item: Ref<'wlong, T>) -> Ref<'wshort, T>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(item: Ref<'wlong, T>) -> Ref<'wshort, T>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, [
WorldQuery::set_table] must be used before
[WorldQuery::fetch] can be called for iterators. If this returns false,
[WorldQuery::set_archetype] must be used before [WorldQuery::fetch] can be called for
iterators.§const IS_ARCHETYPAL: bool = true
const IS_ARCHETYPAL: bool = true
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
§unsafe fn init_fetch<'w>(
world: &'w World,
_: &ComponentId,
last_change_tick: u32,
change_tick: u32
) -> RefFetch<'w, T>
unsafe fn init_fetch<'w>( world: &'w World, _: &ComponentId, last_change_tick: u32, change_tick: u32 ) -> RefFetch<'w, T>
Creates a new instance of this fetch. Read more
§unsafe fn clone_fetch<'w>(
fetch: &<Ref<'__w, T> as WorldQuery>::Fetch<'w>
) -> <Ref<'__w, T> as WorldQuery>::Fetch<'w>
unsafe fn clone_fetch<'w>( fetch: &<Ref<'__w, T> as WorldQuery>::Fetch<'w> ) -> <Ref<'__w, T> as WorldQuery>::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery holds. Read more§unsafe fn set_archetype<'w>(
fetch: &mut RefFetch<'w, T>,
component_id: &ComponentId,
_archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>( fetch: &mut RefFetch<'w, T>, component_id: &ComponentId, _archetype: &'w Archetype, table: &'w Table )
Adjusts internal state to account for the next [
Archetype]. This will always be called on
archetypes that match this [WorldQuery]. Read more§unsafe fn set_table<'w>(
fetch: &mut RefFetch<'w, T>,
_: &ComponentId,
table: &'w Table
)
unsafe fn set_table<'w>( fetch: &mut RefFetch<'w, T>, _: &ComponentId, table: &'w Table )
Adjusts internal state to account for the next [
Table]. This will always be called on tables
that match this [WorldQuery]. Read more§unsafe fn fetch<'w>(
fetch: &mut <Ref<'__w, T> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: TableRow
) -> <Ref<'__w, T> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( fetch: &mut <Ref<'__w, T> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow ) -> <Ref<'__w, T> as WorldQuery>::Item<'w>
Fetch
Self::Item for either the given entity in the current [Table],
or for the given entity in the current [Archetype]. This must always be called after
[WorldQuery::set_table] with a table_row in the range of the current [Table] or after
[WorldQuery::set_archetype] with a entity in the current archetype. Read morefn update_component_access( _: &ComponentId, access: &mut FilteredAccess<ComponentId> )
fn update_archetype_component_access( _: &ComponentId, archetype: &Archetype, access: &mut Access<ArchetypeComponentId> )
fn init_state(world: &mut World) -> ComponentId
fn matches_component_set( _: &ComponentId, set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
§unsafe fn filter_fetch(
fetch: &mut Self::Fetch<'_>,
entity: Entity,
table_row: TableRow
) -> bool
unsafe fn filter_fetch( fetch: &mut Self::Fetch<'_>, entity: Entity, table_row: TableRow ) -> bool
Safety Read more
impl<'__w, T> ReadOnlyWorldQuery for Ref<'__w, T>where
T: Component,
SAFETY: access is read only
Auto Trait Implementations§
impl<'a, T: ?Sized> RefUnwindSafe for Ref<'a, T>where
T: RefUnwindSafe,
impl<'a, T: ?Sized> Send for Ref<'a, T>where
T: Sync,
impl<'a, T: ?Sized> Sync for Ref<'a, T>where
T: Sync,
impl<'a, T: ?Sized> Unpin for Ref<'a, T>
impl<'a, T: ?Sized> UnwindSafe for Ref<'a, T>where
T: RefUnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.