pub struct RuntimeMap { /* private fields */ }Expand description
A loaded runtime map: visual layers, per-level collision grids, the stairs grid, tileset pixels and the entity sidecar.
Implementations§
Source§impl RuntimeMap
impl RuntimeMap
Sourcepub fn load(maps_dir: &Path, map_id: &str) -> Result<Self>
pub fn load(maps_dir: &Path, map_id: &str) -> Result<Self>
Load <maps_dir>/<map_id>/ (TMX + tileset + sidecar) from disk.
Convenience for load_with_files over a
DiskFiles rooted at maps_dir.
§Errors
Fails when map.tmx.json or tileset.png is missing/unreadable, the
TMX does not parse, or the tileset is invalid. A missing sidecar is
not an error.
Sourcepub fn load_with_files(
files: &dyn ProjectFiles,
maps_dir_rel: &str,
map_id: &str,
) -> Result<Self>
pub fn load_with_files( files: &dyn ProjectFiles, maps_dir_rel: &str, map_id: &str, ) -> Result<Self>
Sourcepub fn pixel_width(&self) -> i32
pub fn pixel_width(&self) -> i32
Map size in pixels (for camera bounds).
Sourcepub fn pixel_height(&self) -> i32
pub fn pixel_height(&self) -> i32
Map size in pixels (for camera bounds).
Sourcepub fn render_state(&self) -> &MapRenderState
pub fn render_state(&self) -> &MapRenderState
Visual layers (collision/stairs data layers excluded) with the map background.
Sourcepub fn tileset(&self) -> &PngTileset
pub fn tileset(&self) -> &PngTileset
The sliced tileset.
Sourcepub fn objects(&self) -> &MapObjects
pub fn objects(&self) -> &MapObjects
The entity sidecar (NPCs, warps, signs).
Sourcepub fn is_blocked(&self, x: i32, y: i32) -> bool
pub fn is_blocked(&self, x: i32, y: i32) -> bool
true if walking onto tile (x, y) is blocked at ground level.
Out-of-bounds is solid (enclosed world); never panics.
Sourcepub fn is_blocked_at(&self, level: u8, x: i32, y: i32) -> bool
pub fn is_blocked_at(&self, level: u8, x: i32, y: i32) -> bool
true if walking onto tile (x, y) is blocked at elevation level.
Out-of-bounds and levels the map doesn’t define are solid; never panics.
Sourcepub fn level_count(&self) -> usize
pub fn level_count(&self) -> usize
The number of elevation levels (1 for a single-level map).
Sourcepub fn stair_at(&self, x: i32, y: i32) -> Option<u32>
pub fn stair_at(&self, x: i32, y: i32) -> Option<u32>
The stair GID on tile (x, y) (1 = ascend, 2 = descend), None
when the map has no stairs layer, the tile is out-of-bounds, or
the cell is empty.
Sourcepub fn gid_pixel(&self, gid: u16, px: u8, py: u8) -> Rgba
pub fn gid_pixel(&self, gid: u16, px: u8, py: u8) -> Rgba
RGBA pixel of the tile with 1-based Tiled gid at intra-tile
(px, py) — matches the tile_color callback shape of
dotzuki_renderer::layer_renderer::render_layers_sized (the palette-group
argument is unused: PNG tiles carry their own colours).
Sourcepub fn render(
&self,
fb: &mut FrameBuffer,
camera_x: i32,
camera_y: i32,
width: u32,
height: u32,
) -> Result<()>
pub fn render( &self, fb: &mut FrameBuffer, camera_x: i32, camera_y: i32, width: u32, height: u32, ) -> Result<()>
Render the map’s visual layers into fb at camera offset
(camera_x, camera_y) (world pixels at the framebuffer’s top-left).
Requires square tiles (the renderer’s grid step is a single
tile_size); fails for maps whose tilewidth != tileheight.
Sourcepub fn render_below(
&self,
fb: &mut FrameBuffer,
camera_x: i32,
camera_y: i32,
width: u32,
height: u32,
player_level: i32,
) -> Result<()>
pub fn render_below( &self, fb: &mut FrameBuffer, camera_x: i32, camera_y: i32, width: u32, height: u32, player_level: i32, ) -> Result<()>
Render only the layers at or below player_level (level <= player_level) — the half of the stack drawn under the sprites on
multi-level maps. Same square-tiles requirement as render.
Trait Implementations§
Source§impl OverworldCollision for RuntimeMap
impl OverworldCollision for RuntimeMap
fn is_blocked(&self, x: i32, y: i32) -> bool
Source§fn is_blocked_at(&self, level: u8, x: i32, y: i32) -> bool
fn is_blocked_at(&self, level: u8, x: i32, y: i32) -> bool
is_blocked: is walking onto
(x, y) blocked at elevation level? The default ignores the level
(single-level maps behave exactly as before); multi-level maps override
it to answer from the per-level collision grid.Auto Trait Implementations§
impl Freeze for RuntimeMap
impl RefUnwindSafe for RuntimeMap
impl Send for RuntimeMap
impl Sync for RuntimeMap
impl Unpin for RuntimeMap
impl UnsafeUnpin for RuntimeMap
impl UnwindSafe for RuntimeMap
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