pub struct BattleSection {
pub party: Option<BattleTableRef>,
pub enemies: Option<BattleTableRef>,
pub encounters: Option<BattleTableRef>,
pub skills: Option<BattleSkills>,
pub stats: Option<BattleStats>,
pub resource: Option<String>,
pub rules: Option<String>,
pub items: Option<BattleItems>,
pub levels: Option<BattleLevels>,
}Expand description
The optional top-level battle section: how project data tables map onto
the generic battle system. Every key is optional; the defaults match
the documented schema (see docs/reference/project-manifest.md).
Fields§
§party: Option<BattleTableRef>The player’s party table ({ "table": "<id>" }); ALL records of the
table form the party (sorted by record id), with switching in battle.
enemies: Option<BattleTableRef>The enemy table; startBattle("<id>") names a record in it (a single
wild enemy) when the id is not an encounter record.
encounters: Option<BattleTableRef>The encounters table (enemy parties + trainer battles): when set AND
startBattle("<id>") names a record in it, the battle runs against
the encounter’s ordered enemy list (a queue), with its trainer flag
and money reward. Absent ⇒ every battle is a single wild enemy.
skills: Option<BattleSkills>The skills table + field-name mapping.
stats: Option<BattleStats>Stat field mapping: stat role → record field name.
resource: Option<String>Record field holding the combatant’s resource pool (e.g. "mp");
absent ⇒ no resource gate (every skill is free).
rules: Option<String>Project-root-relative rules file (dotzuki-rules Ruleset RON). Only the
type_chart is consumed in v1. Default: data/rules.ron (used only
when the file exists).
items: Option<BattleItems>Battle-usable items (v2-b); absent ⇒ no Item menu in battle.
levels: Option<BattleLevels>EXP/level growth (v2-c); absent ⇒ no EXP is earned and records’
level fields only feed RON level-ops (v1 behavior, unchanged).
Trait Implementations§
Source§impl Clone for BattleSection
impl Clone for BattleSection
Source§fn clone(&self) -> BattleSection
fn clone(&self) -> BattleSection
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for BattleSection
impl Debug for BattleSection
Source§impl Default for BattleSection
impl Default for BattleSection
Source§fn default() -> BattleSection
fn default() -> BattleSection
Source§impl<'de> Deserialize<'de> for BattleSection
impl<'de> Deserialize<'de> for BattleSection
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for BattleSection
impl RefUnwindSafe for BattleSection
impl Send for BattleSection
impl Sync for BattleSection
impl Unpin for BattleSection
impl UnsafeUnpin for BattleSection
impl UnwindSafe for BattleSection
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