pub struct HookState {
pub state: BattleState<GenericProvider>,
pub effects: Vec<EffectState<GenericProvider>>,
pub mv: MoveContext,
pub registry: Vec<&'static Effect<GenericProvider>>,
pub move_records: HashMap<String, RonMove>,
pub status_names: Vec<String>,
pub stat_names: Vec<String>,
pub has_resource: bool,
}Expand description
The per-battle hook machinery: both combatants mirrored as engine
BattlerStates (side 0 = player, side 1 = enemy), the effect arena, the
per-action scratch, and the built effect registry (one leaked Effect per
compiled hook — the deliberate one-time leak, minimon/wuxia precedent).
Fields§
§state: BattleState<GenericProvider>The engine-side battle state (the interpreter’s mutation target).
effects: Vec<EffectState<GenericProvider>>The live volatile arena.
mv: MoveContextPer-action scratch (damage, last_damage).
registry: Vec<&'static Effect<GenericProvider>>Every synthesized per-hook effect (filtered by source record id at fire time).
move_records: HashMap<String, RonMove>Skill id → its kind: Move RON record’s overrides.
status_names: Vec<String>StatusId(idx) → the status record id (residual source + narration).
stat_names: Vec<String>The interned stat names (the ruleset’s stats: list, in order).
has_resource: boolWhether the manifest maps a resource field (the MP pool mirror).
Implementations§
Source§impl HookState
impl HookState
Sourcepub fn battler_ref(side: Side) -> BattlerRef
pub fn battler_ref(side: Side) -> BattlerRef
The battler ref of one side (1v1: slot 0).
Sourcepub fn battler(&self, side: Side) -> &BattlerState<GenericProvider>
pub fn battler(&self, side: Side) -> &BattlerState<GenericProvider>
The engine battler for a side.
Sourcepub fn subscribes(&self, skill_id: &str, event: Event) -> bool
pub fn subscribes(&self, skill_id: &str, event: Event) -> bool
Whether the skill’s RON record subscribes to event (used to decide
gate/fold firing and the no-hooks chart fallback).
Auto Trait Implementations§
impl Freeze for HookState
impl RefUnwindSafe for HookState
impl Send for HookState
impl Sync for HookState
impl Unpin for HookState
impl UnsafeUnpin for HookState
impl UnwindSafe for HookState
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