pub struct GameSave {
pub version: u32,
pub map: Option<String>,
pub player: PlayerSave,
pub flags: HashMap<String, bool>,
pub lang: Option<String>,
pub party: Option<Vec<PartyMemberSave>>,
pub inventory: Option<HashMap<String, u32>>,
pub money: Option<u32>,
}Expand description
A dotzuki run save file.
Fields§
§version: u32Format version; must be <= SAVE_VERSION to load (v1/v2 files
parse fine — the newer fields simply default to absent).
map: Option<String>Current map id; None for a dialogue-only (map-less) project.
player: PlayerSavePlayer tile + facing.
flags: HashMap<String, bool>Persistent story flags (cross-scene truth), restored verbatim.
lang: Option<String>UI/script language at save time (informational; --lang wins).
party: Option<Vec<PartyMemberSave>>Persistent party state (v2); absent ⇒ fresh party at the first battle.
inventory: Option<HashMap<String, u32>>Persistent battle inventory (v2); absent ⇒ the manifest’s
battle.items.starting counts at the first battle.
money: Option<u32>The player’s money (v3); absent ⇒ the manifest’s shop.startMoney
(or its default) applies.
Implementations§
Source§impl GameSave
impl GameSave
Sourcepub fn to_json(&self) -> String
pub fn to_json(&self) -> String
Serialize as pretty JSON — the platform-neutral form a WASM shell
persists to localStorage (see RunnerGame::export_save).
Sourcepub fn from_json(text: &str) -> Result<Self>
pub fn from_json(text: &str) -> Result<Self>
Parse a save from JSON (no version check — callers compare
version against SAVE_VERSION).
§Errors
Fails when the text is not a valid GameSave JSON document.
Sourcepub fn load(path: &Path) -> Option<Self>
pub fn load(path: &Path) -> Option<Self>
Read and validate a save file.
Returns None — with a warning for anything but a simply-absent
file — when the file is missing, unreadable, unparseable, or from a
NEWER version: a bad save never crashes the boot. Older versions load
with per-field defaults (a v1 save has no party/inventory, so both
start fresh).
Trait Implementations§
Source§impl<'de> Deserialize<'de> for GameSave
impl<'de> Deserialize<'de> for GameSave
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for GameSave
impl RefUnwindSafe for GameSave
impl Send for GameSave
impl Sync for GameSave
impl Unpin for GameSave
impl UnsafeUnpin for GameSave
impl UnwindSafe for GameSave
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