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TitleMenu

Struct TitleMenu 

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pub struct TitleMenu { /* private fields */ }
Expand description

A vertical title-screen menu with a blinking “press start” prompt.

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impl TitleMenu

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pub fn new(items: Vec<TitleItem>) -> Self

Build a menu from entries, landing the cursor on the first enabled one.

Override the blink period (frames on = frames off). Clamped to ≥1.

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pub fn update(&mut self, input: &InputState) -> TitleEvent

Advance one frame: Up/Down move the cursor to the nearest enabled entry, A/Start confirm the current entry (if enabled), and the blink timer ticks.

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pub fn cursor(&self) -> usize

The selected entry index.

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pub fn items(&self) -> &[TitleItem]

The menu entries.

Whether the blink prompt is currently visible (first half of the period).

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pub fn write_context(&self, ctx: &mut DataContext)

Write this menu’s state into ctx for the .gui title layout:

  • items: the list of entry labels (bind a list to source = "{items}"),
  • cursor: the selected index (selected = "{cursor}"),
  • show_blink: whether a “press start” prompt is visible this frame (visible = "{show_blink}").

Trait Implementations§

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impl Clone for TitleMenu

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fn clone(&self) -> TitleMenu

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TitleMenu

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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