pub struct SpriteLayer {
pub entries: Vec<SpriteOamEntry>,
}Expand description
Sprite layer: holds a list of OAM entries to render.
Fields§
§entries: Vec<SpriteOamEntry>Implementations§
Source§impl SpriteLayer
impl SpriteLayer
pub fn new() -> Self
pub fn clear(&mut self)
pub fn add(&mut self, entry: SpriteOamEntry)
Sourcepub fn render(
&self,
fb: &mut impl FbSurface,
tileset: &TileSet,
obp0: &Palette,
obp1: &Palette,
bg_color_buffer: Option<&[u8]>,
)
pub fn render( &self, fb: &mut impl FbSurface, tileset: &TileSet, obp0: &Palette, obp1: &Palette, bg_color_buffer: Option<&[u8]>, )
Render all sprites onto the framebuffer.
tileset - sprite tile data
obp0 / obp1 - the two sprite palettes
bg_color_buffer - optional: if provided, used for BG priority check.
When a sprite has bg_priority set, it only draws over color-0 BG pixels.
This buffer stores the BG color index (0-3) for each pixel.
Trait Implementations§
Source§impl Clone for SpriteLayer
impl Clone for SpriteLayer
Source§fn clone(&self) -> SpriteLayer
fn clone(&self) -> SpriteLayer
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SpriteLayer
impl Debug for SpriteLayer
Auto Trait Implementations§
impl Freeze for SpriteLayer
impl RefUnwindSafe for SpriteLayer
impl Send for SpriteLayer
impl Sync for SpriteLayer
impl Unpin for SpriteLayer
impl UnsafeUnpin for SpriteLayer
impl UnwindSafe for SpriteLayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.