#[repr(u8)]pub enum SubAnimTransform {
Normal = 0,
HvFlip = 1,
HFlip = 2,
CoordFlip = 3,
Reverse = 4,
Enemy = 5,
}Expand description
How a subanimation’s frame block tiles are transformed when rendered.
Variants§
Normal = 0
No transformation — use base coords + offsets directly.
HvFlip = 1
Flip both horizontally and vertically (rotate 180°).
HFlip = 2
Flip horizontally and translate 40px downward (enemy perspective).
CoordFlip = 3
Flip base coordinates (mirror around screen center).
Reverse = 4
Play frames in reverse order.
Enemy = 5
Enemy-side variant: choose transform based on wPlayerMonIsAttacker.
Implementations§
Trait Implementations§
Source§impl Clone for SubAnimTransform
impl Clone for SubAnimTransform
Source§fn clone(&self) -> SubAnimTransform
fn clone(&self) -> SubAnimTransform
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for SubAnimTransform
Source§impl Debug for SubAnimTransform
impl Debug for SubAnimTransform
impl Eq for SubAnimTransform
Source§impl PartialEq for SubAnimTransform
impl PartialEq for SubAnimTransform
impl StructuralPartialEq for SubAnimTransform
Auto Trait Implementations§
impl Freeze for SubAnimTransform
impl RefUnwindSafe for SubAnimTransform
impl Send for SubAnimTransform
impl Sync for SubAnimTransform
impl Unpin for SubAnimTransform
impl UnsafeUnpin for SubAnimTransform
impl UnwindSafe for SubAnimTransform
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.