Skip to main content

AnimEffect

Enum AnimEffect 

Source
pub enum AnimEffect {
Show 39 variants None, FlashScreen { frames: u8, }, ShakeScreenH { pixels: i8, frames: u8, }, ShakeScreenV { pixels: i8, frames: u8, }, ShakeScreenHV { pixels: i8, frames: u8, }, HidePlayerMon, ShowPlayerMon, HideEnemyMon, ShowEnemyMon, SlideEnemyMonOff, SlidePlayerMonHalfOff, SlidePlayerMonOff, SlidePlayerMonDown, SlidePlayerMonDownAndHide, SlidePlayerMonUp, ResetPlayerMonPosition, MovePlayerMonH, BlinkEnemyMon { times: u8, }, BlinkPlayerMon { times: u8, }, FlashEnemyMonPic, FlashPlayerMonPic, DarkScreenPalette, LightScreenPalette, ResetScreenPalette, DarkenMonPalette, WavyScreen, SubstituteMon, TransformMon, MinimizeMon, BounceUpAndDown, SquishMonPic, SpiralBallsInward, ShootBallsUpward { many: bool, }, PetalsFalling, LeavesFalling, WaterDroplets, ShakeBackAndForth, ShakeEnemyHud { variant: u8, }, Delay10,
}
Expand description

High-level effect actions the caller should perform. These map special effects to concrete rendering operations.

Variants§

§

None

No action needed (effect handled internally or is a no-op).

§

FlashScreen

Flash/invert the screen palette for N frames.

Fields

§frames: u8
§

ShakeScreenH

Shake the screen horizontally by N pixels for M frames.

Fields

§pixels: i8
§frames: u8
§

ShakeScreenV

Shake the screen vertically by N pixels for M frames.

Fields

§pixels: i8
§frames: u8
§

ShakeScreenHV

Shake the screen horizontally and vertically (DoRockSlideSpecialEffects).

Fields

§pixels: i8
§frames: u8
§

HidePlayerMon

Hide the player’s mon sprite.

§

ShowPlayerMon

Show the player’s mon sprite.

§

HideEnemyMon

Hide the enemy’s mon sprite.

§

ShowEnemyMon

Show the enemy’s mon sprite.

§

SlideEnemyMonOff

Slide the enemy mon off screen.

§

SlidePlayerMonHalfOff

Slide the player mon partially off.

§

SlidePlayerMonOff

Slide the player mon fully off the screen (AnimationSlideMonOff: slides 8 tiles, i.e. the whole 7-tile-wide pic, wSlideMonDelay = 3).

§

SlidePlayerMonDown

Slide the player mon down and hide.

§

SlidePlayerMonDownAndHide

Slide the mon down and hide with the two-step 7×5/7×3 row-shrink (AnimationSlideMonDownAndHide, Acid Armor) — distinct from AnimationSlideMonDown’s plain one-row-at-a-time slide.

§

SlidePlayerMonUp

Slide the player mon up to original position.

§

ResetPlayerMonPosition

Reset the player mon to original position.

§

MovePlayerMonH

Move the player mon horizontally.

§

BlinkEnemyMon

Blink the enemy mon sprite.

Fields

§times: u8
§

BlinkPlayerMon

Blink the player mon sprite.

Fields

§times: u8
§

FlashEnemyMonPic

Flash the enemy mon picture.

§

FlashPlayerMonPic

Flash the player mon picture.

§

DarkScreenPalette

Set screen to dark palette.

§

LightScreenPalette

Set screen to light palette.

§

ResetScreenPalette

Reset screen palette to normal.

§

DarkenMonPalette

Darken the active mon’s palette.

§

WavyScreen

Wavy screen distortion effect.

§

SubstituteMon

Substitute doll animation.

§

TransformMon

Transform mon into another.

§

MinimizeMon

Minimize mon (shrink).

§

BounceUpAndDown

Bounce up and down.

§

SquishMonPic

Squish the mon picture.

§

SpiralBallsInward

Spiral balls inward.

§

ShootBallsUpward

Shoot balls upward.

Fields

§many: bool
§

PetalsFalling

Petals falling.

§

LeavesFalling

Leaves falling.

§

WaterDroplets

Water droplets everywhere.

§

ShakeBackAndForth

Shake back and forth.

§

ShakeEnemyHud

Shake enemy HUD.

Fields

§variant: u8
§

Delay10

Delay for 10 frames.

Trait Implementations§

Source§

impl Clone for AnimEffect

Source§

fn clone(&self) -> AnimEffect

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for AnimEffect

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Eq for AnimEffect

Source§

impl PartialEq for AnimEffect

Source§

fn eq(&self, other: &AnimEffect) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
Source§

impl StructuralPartialEq for AnimEffect

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> Downcast<T> for T

Source§

fn downcast(&self) -> &T

Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

Source§

fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
Source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

Source§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
Source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

Source§

fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> Upcast<T> for T

Source§

fn upcast(&self) -> Option<&T>

Source§

impl<T> WasmNotSend for T
where T: Send,

Source§

impl<T> WasmNotSendSync for T

Source§

impl<T> WasmNotSync for T
where T: Sync,

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more