#[repr(u8)]pub enum AnimationType {
None = 0,
ShakeScreenVertically = 1,
ShakeScreenHorizontallyHeavy = 2,
ShakeScreenHorizontallySlow = 3,
BlinkEnemyMonSprite = 4,
ShakeScreenHorizontallyLight = 5,
ShakeScreenHorizontallySlow2 = 6,
}Expand description
Screen-level animation types from AnimationTypePointerTable.
These control per-subanimation-frame screen effects.
Variants§
None = 0
ShakeScreenVertically = 1
ShakeScreenHorizontallyHeavy = 2
ShakeScreenHorizontallySlow = 3
BlinkEnemyMonSprite = 4
ShakeScreenHorizontallyLight = 5
ShakeScreenHorizontallySlow2 = 6
Implementations§
Trait Implementations§
Source§impl Clone for AnimationType
impl Clone for AnimationType
Source§fn clone(&self) -> AnimationType
fn clone(&self) -> AnimationType
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for AnimationType
Source§impl Debug for AnimationType
impl Debug for AnimationType
impl Eq for AnimationType
Source§impl PartialEq for AnimationType
impl PartialEq for AnimationType
impl StructuralPartialEq for AnimationType
Auto Trait Implementations§
impl Freeze for AnimationType
impl RefUnwindSafe for AnimationType
impl Send for AnimationType
impl Sync for AnimationType
impl Unpin for AnimationType
impl UnsafeUnpin for AnimationType
impl UnwindSafe for AnimationType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.