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CollisionType

Enum CollisionType 

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pub enum CollisionType {
    Passable,
    Impassable,
    Ledge {
        direction: u8,
    },
    Counter,
    Grass(Option<u8>),
    Water,
    Warp,
    Door,
}
Expand description

Describes how a tile interacts with entities on the overworld map.

This is used by the movement and collision systems to determine whether the player or NPCs can walk on a tile, trigger special behaviour (ledges, grass encounters, doors), or are blocked.

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Passable

The tile can be walked on freely.

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Impassable

The tile blocks all movement.

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Ledge

A ledge tile that allows jumping down.

The direction field indicates which direction the player faces when jumping (e.g., 0 = down).

Fields

§direction: u8

Direction the player faces when jumping the ledge.

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Counter

A counter tile that the player can interact with from behind.

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Grass(Option<u8>)

Tall grass where wild monster encounters can occur.

When Some(id), specifies a special grass tile ID for encounter calculations. When None, uses the default encounter rate.

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Water

Water tile that requires Surf to traverse.

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Warp

A warp tile that triggers a map transition.

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Door

A door tile that can be entered.

Trait Implementations§

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impl Clone for CollisionType

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fn clone(&self) -> CollisionType

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for CollisionType

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impl Debug for CollisionType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for CollisionType

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impl PartialEq for CollisionType

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fn eq(&self, other: &CollisionType) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for CollisionType

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.