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NpcRuntimeState

Struct NpcRuntimeState 

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pub struct NpcRuntimeState {
Show 16 fields pub npc_index: u8, pub sprite_id: u8, pub x: u16, pub y: u16, pub home_x: u16, pub home_y: u16, pub facing: Direction, pub scripted_frame: Option<u8>, pub movement_type: NpcMovementType, pub range: u8, pub walk_counter: u8, pub delay_counter: u8, pub text_id: u8, pub defeated: bool, pub visible: bool, pub scripted_path: VecDeque<(u16, u16)>,
}
Expand description

Runtime state for a single NPC on the current map.

Game-specific data (e.g., trainer flags, item drops) should be stored in a separate parallel array and looked up by npc_index.

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§npc_index: u8§sprite_id: u8§x: u16§y: u16§home_x: u16§home_y: u16§facing: Direction§scripted_frame: Option<u8>§movement_type: NpcMovementType§range: u8§walk_counter: u8§delay_counter: u8§text_id: u8§defeated: bool§visible: bool§scripted_path: VecDeque<(u16, u16)>

Trait Implementations§

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impl Clone for NpcRuntimeState

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fn clone(&self) -> NpcRuntimeState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NpcRuntimeState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.