pub enum Weather {
Clear,
Rain,
Sun,
Sandstorm,
Snow,
}Expand description
Field weather condition.
Variants§
Clear
No special weather.
Rain
Rain — may boost water moves, weaken fire moves.
Sun
Intense sunlight — may boost fire moves, weaken water moves.
Sandstorm
Sandstorm — deals residual damage to non-rock/ground/steel types.
Snow
Hail/Snow — deals residual damage to non-ice types.
Trait Implementations§
impl Copy for Weather
impl Eq for Weather
impl StructuralPartialEq for Weather
Auto Trait Implementations§
impl Freeze for Weather
impl RefUnwindSafe for Weather
impl Send for Weather
impl Sync for Weather
impl Unpin for Weather
impl UnsafeUnpin for Weather
impl UnwindSafe for Weather
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more