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NpcDefinition

Struct NpcDefinition 

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#[non_exhaustive]
pub struct NpcDefinition { pub sprite_id: u8, pub x: u8, pub y: u8, pub movement: NpcMovementType, pub wander_axis: NpcWanderAxis, pub facing: Direction, pub range: u8, pub text_id: u8, }
Expand description

Definition of an NPC placed on the map (static data from map objects).

This is a generic NPC definition with no game-specific fields. Game-specific data (e.g., trainer flags, item drops) should be stored in a separate struct alongside this one.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§sprite_id: u8

Sprite ID (index into sprite table).

§x: u8

Starting position.

§y: u8§movement: NpcMovementType

Movement type.

§wander_axis: NpcWanderAxis

Axis restriction for Wander NPCs (classic movement byte 2). Ignored for other movement types.

§facing: Direction

Facing direction.

§range: u8

Range of movement (0 = stationary).

§text_id: u8

Text ID triggered on interaction.

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impl NpcDefinition

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pub fn new( sprite_id: u8, x: u8, y: u8, movement: NpcMovementType, facing: Direction, range: u8, text_id: u8, ) -> Self

Create a new NPC definition.

Examples found in repository?
examples/hello_dotzuki.rs (lines 521-529)
516fn build_town_map() -> MapData<MapId, Tileset, ()> {
517    let blocks: Vec<u8> = vec![
518        0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0x01, 0x01, 0xFF, 0xFF, 0x01, 0x01, 0x01, 0xFF,
519        0xFF, 0x01, 0x01, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
520    ];
521    let npcs = vec![NpcDefinition::new(
522        0,
523        2,
524        2,
525        NpcMovementType::Stationary,
526        Direction::Down,
527        0,
528        0,
529    )];
530    MapData::new(
531        MapId(0),
532        5,
533        5,
534        Tileset(0),
535        (),
536        blocks,
537        vec![],
538        npcs,
539        vec![],
540        MapConnections::default(),
541    )
542}
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pub fn new_with_axis( sprite_id: u8, x: u8, y: u8, movement: NpcMovementType, wander_axis: NpcWanderAxis, facing: Direction, range: u8, text_id: u8, ) -> Self

Create a new NPC definition with an explicit Wander axis (the classic GB “movement byte 2”). Only meaningful for NpcMovementType::Wander.

Trait Implementations§

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impl Clone for NpcDefinition

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fn clone(&self) -> NpcDefinition

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NpcDefinition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for NpcDefinition

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Eq for NpcDefinition

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impl PartialEq for NpcDefinition

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fn eq(&self, other: &NpcDefinition) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for NpcDefinition

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for NpcDefinition

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.