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FishingAnimState

Struct FishingAnimState 

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pub struct FishingAnimState { /* private fields */ }
Expand description

Frame-driven state of the rod animation. Constructed when a rod use passes the game’s eligibility gates; ticked once per frame by the update loop (which freezes gameplay while it runs); when Self::is_done the result text is queued.

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impl FishingAnimState

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pub fn new(facing: Direction, bite: bool) -> Self

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pub fn tick(&mut self)

Advance one frame.

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pub fn phase(&self) -> FishingAnimPhase

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pub fn is_done(&self) -> bool

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pub fn facing(&self) -> Direction

Facing captured at construction.

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pub fn pose_active(&self) -> bool

Whether the player is holding the fishing pose (pose + rod shown). False during the initial delay and after the anim ends.

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pub fn rod_visible(&self) -> bool

Whether the rod OAM piece is drawn this frame. Hidden during the bubble for the up-facing player, and not yet present during the cast delay.

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pub fn bubble_active(&self) -> bool

Whether the “!” emotion bubble is displayed above the player.

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pub fn player_shake_offset(&self) -> i32

Vertical offset (±1 px) of the player sprite and rod during the bite shake.

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pub fn rod_piece(facing: Direction) -> (i32, i32, u8, bool)

The rod’s OAM piece for facing, expressed as an OFFSET from the player sprite’s top-left. Returns (dx, dy, tile index into the rod sprite sheet, x_flip); the sheet’s tiles are 0 (DOWN/UP) and 1 (LEFT/RIGHT — X-flipped for RIGHT).

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impl Clone for FishingAnimState

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fn clone(&self) -> FishingAnimState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for FishingAnimState

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impl Debug for FishingAnimState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.