pub struct RenderConfig {
pub screen_width: u32,
pub screen_height: u32,
}Expand description
Configuration for the rendering pipeline.
Stores screen dimensions and any other renderer-level settings.
Each game must construct this with its own resolution via
RenderConfig::new.
Fields§
§screen_width: u32Width of the screen in pixels.
screen_height: u32Height of the screen in pixels.
Implementations§
Trait Implementations§
Source§impl Clone for RenderConfig
impl Clone for RenderConfig
Source§fn clone(&self) -> RenderConfig
fn clone(&self) -> RenderConfig
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for RenderConfig
Source§impl Debug for RenderConfig
impl Debug for RenderConfig
impl Eq for RenderConfig
Source§impl PartialEq for RenderConfig
impl PartialEq for RenderConfig
impl StructuralPartialEq for RenderConfig
Auto Trait Implementations§
impl Freeze for RenderConfig
impl RefUnwindSafe for RenderConfig
impl Send for RenderConfig
impl Sync for RenderConfig
impl Unpin for RenderConfig
impl UnsafeUnpin for RenderConfig
impl UnwindSafe for RenderConfig
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more