pub enum EvolutionTrigger<Item> {
LevelUp,
Item(Item),
Trade,
}Expand description
What caused an evolution check. Parameterized by the game’s opaque item id so the engine stays decoupled from any item system.
Variants§
LevelUp
Triggered by gaining a level.
Item(Item)
Triggered by using an evolution item.
Trade
Triggered by trading.
Trait Implementations§
Source§impl<Item: Clone> Clone for EvolutionTrigger<Item>
impl<Item: Clone> Clone for EvolutionTrigger<Item>
Source§fn clone(&self) -> EvolutionTrigger<Item>
fn clone(&self) -> EvolutionTrigger<Item>
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl<Item: Copy> Copy for EvolutionTrigger<Item>
Source§impl<Item: Debug> Debug for EvolutionTrigger<Item>
impl<Item: Debug> Debug for EvolutionTrigger<Item>
impl<Item: Eq> Eq for EvolutionTrigger<Item>
Source§impl<Item: PartialEq> PartialEq for EvolutionTrigger<Item>
impl<Item: PartialEq> PartialEq for EvolutionTrigger<Item>
impl<Item: PartialEq> StructuralPartialEq for EvolutionTrigger<Item>
Auto Trait Implementations§
impl<Item> Freeze for EvolutionTrigger<Item>where
Item: Freeze,
impl<Item> RefUnwindSafe for EvolutionTrigger<Item>where
Item: RefUnwindSafe,
impl<Item> Send for EvolutionTrigger<Item>where
Item: Send,
impl<Item> Sync for EvolutionTrigger<Item>where
Item: Sync,
impl<Item> Unpin for EvolutionTrigger<Item>where
Item: Unpin,
impl<Item> UnsafeUnpin for EvolutionTrigger<Item>where
Item: UnsafeUnpin,
impl<Item> UnwindSafe for EvolutionTrigger<Item>where
Item: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more