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NpcDefinition

Struct NpcDefinition 

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#[non_exhaustive]
pub struct NpcDefinition { pub sprite_id: u8, pub x: u8, pub y: u8, pub movement: NpcMovementType, pub facing: Direction, pub range: u8, pub text_id: u8, }
Expand description

Definition of an NPC placed on the map (static data from map objects).

This is a generic NPC definition with no game-specific fields. Game-specific data (e.g., trainer flags, item drops) should be stored in a separate struct alongside this one.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§sprite_id: u8

Sprite ID (index into sprite table).

§x: u8

Starting position.

§y: u8§movement: NpcMovementType

Movement type.

§facing: Direction

Facing direction.

§range: u8

Range of movement (0 = stationary).

§text_id: u8

Text ID triggered on interaction.

Implementations§

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impl NpcDefinition

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pub fn new( sprite_id: u8, x: u8, y: u8, movement: NpcMovementType, facing: Direction, range: u8, text_id: u8, ) -> Self

Create a new NPC definition.

Examples found in repository?
examples/hello_dotzuki.rs (line 369)
361fn build_town_map() -> MapData<MapId, Tileset, ()> {
362    let blocks: Vec<u8> = vec![
363        0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
364        0xFF, 0x01, 0x01, 0x01, 0xFF,
365        0xFF, 0x01, 0x01, 0x01, 0xFF,
366        0xFF, 0x01, 0x01, 0x01, 0xFF,
367        0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
368    ];
369    let npcs = vec![NpcDefinition::new(0, 2, 2, NpcMovementType::Stationary, Direction::Down, 0, 0)];
370    MapData::new(
371        MapId(0), 5, 5, Tileset(0), (),
372        blocks, vec![], npcs, vec![],
373        MapConnections::default(),
374    )
375}

Trait Implementations§

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impl Clone for NpcDefinition

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fn clone(&self) -> NpcDefinition

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NpcDefinition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for NpcDefinition

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Eq for NpcDefinition

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impl PartialEq for NpcDefinition

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fn eq(&self, other: &NpcDefinition) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for NpcDefinition

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for NpcDefinition

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.