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EncounterEngine

Struct EncounterEngine 

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pub struct EncounterEngine;
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Stateless driver for the wild-encounter control flow.

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impl EncounterEngine

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pub fn on_step<E: EncounterProvider>( provider: &E, map_id: u32, x: i32, y: i32, mode: EncounterMode, rng: &mut dyn BattleRng, ) -> EncounterStep<E::Species>

Call once per completed player step.

The engine checks tile eligibility, then delegates the roll to the provider. Pure: state in, EncounterStep out, rng injected.

§Draw order
  1. If the tile is not encounter-eligible, returns EncounterStep::None without consuming any RNG.
  2. Otherwise calls EncounterProvider::roll_encounter, which owns the entire RNG draw sequence (rate roll, slot roll, repel checks, …).

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