pub struct SpritePosition {
pub x: u16,
pub y: u16,
}Expand description
Represents the position of a sprite for collision checks.
Fields§
§x: u16Tile X coordinate.
y: u16Tile Y coordinate.
Trait Implementations§
Source§impl Clone for SpritePosition
impl Clone for SpritePosition
Source§fn clone(&self) -> SpritePosition
fn clone(&self) -> SpritePosition
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for SpritePosition
Auto Trait Implementations§
impl Freeze for SpritePosition
impl RefUnwindSafe for SpritePosition
impl Send for SpritePosition
impl Sync for SpritePosition
impl Unpin for SpritePosition
impl UnsafeUnpin for SpritePosition
impl UnwindSafe for SpritePosition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more