pub enum EffectType {
Move,
Status,
Condition,
}Expand description
The effect category, feeding the comparator’s sub_order default
(design §1.3). Gen-1 leaves this defaulting; kept for generality.
Variants§
Move
A move’s own effect.
Status
A non-volatile status (burn/poison/…).
Condition
A volatile condition (Focus Energy, Substitute, …).
Implementations§
Trait Implementations§
Source§impl Clone for EffectType
impl Clone for EffectType
Source§fn clone(&self) -> EffectType
fn clone(&self) -> EffectType
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for EffectType
Source§impl Debug for EffectType
impl Debug for EffectType
impl Eq for EffectType
Source§impl PartialEq for EffectType
impl PartialEq for EffectType
impl StructuralPartialEq for EffectType
Auto Trait Implementations§
impl Freeze for EffectType
impl RefUnwindSafe for EffectType
impl Send for EffectType
impl Sync for EffectType
impl Unpin for EffectType
impl UnsafeUnpin for EffectType
impl UnwindSafe for EffectType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more