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BattleDriver

Struct BattleDriver 

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pub struct BattleDriver;
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The generic turn-execution driver. Stateless: state goes in, events come out.

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impl BattleDriver

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pub fn execute_turn<P: BattleProvider>( provider: &P, state: &mut BattleState<P>, actions: [BattleAction<P>; 2], rng: &mut dyn BattleRng, ) -> TurnOutcome<P>

Execute exactly one full battle turn given each side’s chosen action (actions[0] = player, actions[1] = opponent).

See the module docs for the sequencing. The provider supplies all numbers/rules via its hooks; rng supplies all randomness.

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pub fn apply_switch<P: BattleProvider>( state: &mut BattleState<P>, side: u8, to_slot: usize, ) -> bool

Switch the active battler on side to to_slot. Returns true on a successful, in-bounds switch to a non-fainted member.

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