Skip to main content

ScriptCommand

Enum ScriptCommand 

Source
pub enum ScriptCommand {
Show 48 variants ShowText { text: String, }, ShowChoice { options: Vec<String>, }, GiveItem { item_id: String, quantity: u8, }, GiveMonster { species: String, level: u8, }, TakeItem { item_id: String, quantity: u8, }, SetFlag { flag: String, }, ResetFlag { flag: String, }, CheckFlag { flag: String, }, ShowObject { object_index: u8, }, HideObject { object_index: u8, }, ShowObjectByName { toggle_id: String, }, HideObjectByName { toggle_id: String, }, MoveNpc { npc_id: String, path: Vec<(u8, u8)>, }, StartNpcMove { npc_id: String, path: Vec<(u8, u8)>, }, AwaitNpcMove { npc_id: String, }, MovePlayer { path: Vec<(u8, u8)>, }, MovePlayerRelative { steps: Vec<(i16, i16)>, }, MoveNpcTo { npc_id: String, x: u8, y: u8, }, StartNpcMoveTo { npc_id: String, x: u8, y: u8, }, MovePlayerTo { x: u8, y: u8, }, FaceNpc { npc_id: String, direction: String, }, FacePlayer { direction: String, }, PlayMusic { music_id: String, }, PlaySound { sound_id: String, }, StopMusic, FadeOutMusic, StartBattle { trainer_id: String, }, StartWildBattle { species: String, level: u8, }, SetWeather { weather: Option<String>, }, Delay { frames: u16, }, WarpTo { map: String, x: u8, y: u8, }, Heal, FadeScreen { fade_type: String, }, SetJoyIgnore { mask: u8, }, ClearJoyIgnore, FollowNpc { npc_id: String, target_x: u8, target_y: u8, }, OpenShop { items: Vec<String>, }, ShowEmotionBubble { npc_id: String, emotion: String, }, SetNpcPosition { npc_id: String, x: u8, y: u8, }, SetNpcFrame { npc_id: String, frame: u8, }, ShowScene { scene_name: String, layout_json: Option<String>, }, HideScene { scene_name: String, }, UpdateUI { scene_name: String, data_json: String, }, GiveMoney { amount: u32, }, TakeMoney { amount: u32, }, PlayCry { species: String, }, GiveBadge { badge: u8, }, Custom { name: String, args: Vec<Value>, },
}

Variants§

§

ShowText

Fields

§text: String
§

ShowChoice

Fields

§options: Vec<String>
§

GiveItem

Fields

§item_id: String
§quantity: u8
§

GiveMonster

Fields

§species: String
§level: u8
§

TakeItem

Fields

§item_id: String
§quantity: u8
§

SetFlag

Fields

§flag: String
§

ResetFlag

Fields

§flag: String
§

CheckFlag

Fields

§flag: String
§

ShowObject

Fields

§object_index: u8
§

HideObject

Fields

§object_index: u8
§

ShowObjectByName

Fields

§toggle_id: String
§

HideObjectByName

Fields

§toggle_id: String
§

MoveNpc

Fields

§npc_id: String
§path: Vec<(u8, u8)>
§

StartNpcMove

Fields

§npc_id: String
§path: Vec<(u8, u8)>
§

AwaitNpcMove

Fields

§npc_id: String
§

MovePlayer

Fields

§path: Vec<(u8, u8)>
§

MovePlayerRelative

Relative player steps: each entry is a (dx, dy) delta applied cumulatively from the player’s current position. Direction strings (“up”/“down”/“left”/“right”) are converted to unit deltas at parse time.

Fields

§steps: Vec<(i16, i16)>
§

MoveNpcTo

Fields

§npc_id: String
§x: u8
§y: u8
§

StartNpcMoveTo

Fields

§npc_id: String
§x: u8
§y: u8
§

MovePlayerTo

Fields

§x: u8
§y: u8
§

FaceNpc

Fields

§npc_id: String
§direction: String
§

FacePlayer

Fields

§direction: String
§

PlayMusic

Fields

§music_id: String
§

PlaySound

Fields

§sound_id: String
§

StopMusic

§

FadeOutMusic

§

StartBattle

Fields

§trainer_id: String
§

StartWildBattle

Start a wild/static battle against a single generated opponent of the given species and level (catchable, like a random encounter). Resolves to the battle outcome string (“win” | “lose” | “caught” | “fled” | …).

Fields

§species: String
§level: u8
§

SetWeather

Arm the battle-local weather for the NEXT battle (Some(id) names a kind: Weather rules.ron record; None clears a previously armed one). Runner-local: registered by the jrpg runner’s scene engine next to startBattle, consumed before the battle starts, cleared when the battle ends. Never saved.

Fields

§weather: Option<String>
§

Delay

Fields

§frames: u16
§

WarpTo

Fields

§x: u8
§y: u8
§

Heal

§

FadeScreen

Fields

§fade_type: String
§

SetJoyIgnore

Fields

§mask: u8
§

ClearJoyIgnore

§

FollowNpc

Fields

§npc_id: String
§target_x: u8
§target_y: u8
§

OpenShop

Fields

§items: Vec<String>
§

ShowEmotionBubble

Fields

§npc_id: String
§emotion: String
§

SetNpcPosition

Fields

§npc_id: String
§x: u8
§y: u8
§

SetNpcFrame

Fields

§npc_id: String
§frame: u8
§

ShowScene

Fields

§scene_name: String
§layout_json: Option<String>
§

HideScene

Fields

§scene_name: String
§

UpdateUI

Fields

§scene_name: String
§data_json: String
§

GiveMoney

Fields

§amount: u32
§

TakeMoney

Fields

§amount: u32
§

PlayCry

Fields

§species: String
§

GiveBadge

Fields

§badge: u8
§

Custom

A game-defined command outside the generic JRPG protocol.

The game registers the JS verb through its ScriptApiRegistrar (returning this variant with the verb’s name and arguments) and dispatches on name/args in its own app layer.

Fields

§name: String
§args: Vec<Value>

Trait Implementations§

Source§

impl Clone for ScriptCommand

Source§

fn clone(&self) -> ScriptCommand

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for ScriptCommand

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for ScriptCommand

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl PartialEq for ScriptCommand

Source§

fn eq(&self, other: &ScriptCommand) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
Source§

impl Serialize for ScriptCommand

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl StructuralPartialEq for ScriptCommand

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> Conv for T

Source§

fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

Source§

impl<T> ErasedDestructor for T
where T: 'static,

Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> MaybeSendSync for T

Source§

impl<T> Pipe for T
where T: ?Sized,

Source§

fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
Source§

fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
Source§

fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
Source§

fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
Source§

fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
Source§

fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
Source§

fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
Source§

fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
Source§

fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
Source§

impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

Source§

impl<T> Tap for T

Source§

fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
Source§

fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
Source§

fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
Source§

fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
Source§

fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
Source§

fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
Source§

fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
Source§

fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
Source§

fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
Source§

fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
Source§

fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
Source§

fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
Source§

fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
Source§

fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
Source§

fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
Source§

fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T> TryConv for T

Source§

fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V