Renderer

Struct Renderer 

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pub struct Renderer { /* private fields */ }
Expand description

Service providing an interface to WGPU and WINIT

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impl Renderer

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pub fn cycle(&self) -> usize

Returns the rendering cycle number (Experimental)

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pub fn load_vertex_buffer<'a>( &self, buffer: &mut VertexBuffer, attributes: &'a [u8], indices: Option<&'a [u8]>, count: usize, )

Laods the vertex buffer to GPU

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pub fn load_texture_buffer<'a>( &self, buffer: &mut TextureBuffer, width: u32, height: u32, layers: &'a [&'a [u8]], )

Loads the texture buffer to GPU

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pub fn load_uniform_buffer<'a>( &self, buffer: &mut UniformBuffer, data: &'a [u8], )

Loads the uniform buffer to GPU

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pub fn load_sampler(&self, sampler: &mut Sampler)

Loads the sampler to GPU

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pub fn load_shader_module( &self, shader_module: &mut ShaderModule, name: &str, code: &str, )

Loads the sahder module to GPU

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pub fn reload(&mut self)

Forces engine to reload shaders

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pub fn bind(&mut self, pipeline: &mut Pipeline, layout: PipelineLayout<'_>)

Binds uniforms and other data to the pipeline

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pub fn run(&mut self, pipeline: &mut Pipeline, mesh: &Mesh)

Runs the pipeline for a mesh

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impl Default for Renderer

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fn default() -> Self

Constructs new instance of the service

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impl Send for Renderer

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impl Sync for Renderer

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impl<T> Any for T
where T: 'static + ?Sized,

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