Struct Pipeline

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pub struct Pipeline {
    pub shader: Id<Shader>,
    pub bindings: Bindings,
    pub cycle: usize,
    pub disabled: bool,
    pub options: Options,
}
Expand description

Rendering control component

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§shader: Id<Shader>

Id of the shader

§bindings: Bindings

Rendering bindings

§cycle: usize

rendering cycle

§disabled: bool

is rendering disabled

§options: Options

Pipeline Options

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impl Pipeline

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pub fn cycle(&self, renderer: &Renderer) -> bool

Checks if rendering cycle should be performed

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pub fn ready(&self) -> bool

Returns true if Pipeline is ready to run

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pub fn with_scissors_rect( self, clip_min_x: u32, clip_min_y: u32, width: u32, height: u32, ) -> Pipeline

Adds scissors rectangle for rendering

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impl Default for Pipeline

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fn default() -> Pipeline

Returns the “default value” for a type. Read more

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