ColorSchemeBuilder

Struct ColorSchemeBuilder 

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pub struct ColorSchemeBuilder { /* private fields */ }
Expand description

A builder for creating custom color schemes with intensity-based color stops.

ColorSchemeBuilder provides a fluent API for defining color gradients where each color is associated with a specific intensity value (0.0 to 1.0). The builder handles sorting, validation, and construction of the final ColorScheme.

§Builder Pattern

The builder follows a standard pattern:

  1. Create with ColorSchemeBuilder::new
  2. Add colors with add_color
  3. Build with build

§Examples

use dotmax::color::scheme_builder::ColorSchemeBuilder;
use dotmax::Color;

// Create a "sunset" gradient
let scheme = ColorSchemeBuilder::new("sunset")
    .add_color(0.0, Color::rgb(255, 100, 0))   // Orange
    .add_color(0.5, Color::rgb(255, 0, 100))   // Pink
    .add_color(1.0, Color::rgb(100, 0, 255))   // Purple
    .build()?;

// Use the scheme
let mid_color = scheme.sample(0.5);

Implementations§

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impl ColorSchemeBuilder

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pub fn new(name: impl Into<String>) -> Self

Create a new color scheme builder with the given name.

The builder starts with no color stops. Use add_color to add color stops before calling build.

§Arguments
  • name - Human-readable name for the scheme (e.g., “fire”, “ocean”, “brand”)
§Examples
use dotmax::color::scheme_builder::ColorSchemeBuilder;

let builder = ColorSchemeBuilder::new("my_gradient");
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pub fn add_color(self, intensity: f32, color: Color) -> Self

Add a color stop at the specified intensity.

Color stops define the gradient by mapping intensity values to colors. Colors can be added in any order - they will be automatically sorted by intensity when build is called.

§Arguments
  • intensity - Intensity value from 0.0 (low) to 1.0 (high)
  • color - The RGB color at this intensity
§Returns

Returns self for method chaining.

§Note

Intensity validation happens during build, not during add_color. This allows for flexible construction patterns.

§Examples
use dotmax::color::scheme_builder::ColorSchemeBuilder;
use dotmax::Color;

let builder = ColorSchemeBuilder::new("gradient")
    .add_color(0.0, Color::black())
    .add_color(0.5, Color::rgb(128, 128, 128))
    .add_color(1.0, Color::white());
Source

pub fn build(self) -> Result<ColorScheme, DotmaxError>

Build the color scheme, validating the configuration.

This method validates all color stops and constructs the final ColorScheme. Color stops are automatically sorted by intensity in ascending order.

§Validation Rules

The following conditions result in errors:

§Returns
  • Ok(ColorScheme) - A valid color scheme ready for use
  • Err(DotmaxError) - If validation fails
§Examples
use dotmax::color::scheme_builder::ColorSchemeBuilder;
use dotmax::Color;

// Successful build
let scheme = ColorSchemeBuilder::new("valid")
    .add_color(0.0, Color::black())
    .add_color(1.0, Color::white())
    .build()?;

// Failed build: not enough colors
let result = ColorSchemeBuilder::new("invalid")
    .add_color(0.5, Color::white())
    .build();
assert!(result.is_err());
§Errors

Returns DotmaxError::InvalidColorScheme if:

  • Fewer than 2 color stops are defined
  • Two or more color stops have the same intensity value

Returns DotmaxError::InvalidIntensity if:

  • Any intensity value is less than 0.0 or greater than 1.0

Trait Implementations§

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impl Clone for ColorSchemeBuilder

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fn clone(&self) -> ColorSchemeBuilder

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ColorSchemeBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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