pub enum GameItems {
Playing(Items),
Spectating(HashMap<Team, HashMap<PlayerID, Items>>),
}Variants§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for GameItems
impl<'de> Deserialize<'de> for GameItems
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameItems
impl RefUnwindSafe for GameItems
impl Send for GameItems
impl Sync for GameItems
impl Unpin for GameItems
impl UnwindSafe for GameItems
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more