pub struct SceneTransform {
pub header: NodeHeader,
pub child: u32,
pub layer_id: u32,
pub frames: Vec<Dict>,
}Expand description
Transform node.
Fields§
§header: NodeHeaderHeader.
child: u321 single child (appear to be always either a group or shape node)
layer_id: u32Layer ID.
frames: Vec<Dict>Positional frames.
Trait Implementations§
Source§impl Debug for SceneTransform
impl Debug for SceneTransform
impl Eq for SceneTransform
Source§impl PartialEq for SceneTransform
impl PartialEq for SceneTransform
Source§fn eq(&self, other: &SceneTransform) -> bool
fn eq(&self, other: &SceneTransform) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for SceneTransform
Auto Trait Implementations§
impl Freeze for SceneTransform
impl RefUnwindSafe for SceneTransform
impl Send for SceneTransform
impl Sync for SceneTransform
impl Unpin for SceneTransform
impl UnsafeUnpin for SceneTransform
impl UnwindSafe for SceneTransform
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more