pub struct SceneTransform {
pub header: NodeHeader,
pub child: u32,
pub layer_id: u32,
pub frames: Vec<Dict>,
}
Expand description
Transform node.
Fields§
§header: NodeHeader
Header.
child: u32
1 single child (appear to be always either a group or shape node)
layer_id: u32
Layer ID.
frames: Vec<Dict>
Positional frames.
Trait Implementations§
Source§impl Debug for SceneTransform
impl Debug for SceneTransform
Source§impl PartialEq for SceneTransform
impl PartialEq for SceneTransform
impl Eq for SceneTransform
impl StructuralPartialEq for SceneTransform
Auto Trait Implementations§
impl Freeze for SceneTransform
impl RefUnwindSafe for SceneTransform
impl Send for SceneTransform
impl Sync for SceneTransform
impl Unpin for SceneTransform
impl UnwindSafe for SceneTransform
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more