Struct dot_vox::SceneTransform
source · [−]pub struct SceneTransform {
pub header: NodeHeader,
pub child: u32,
pub layer_id: u32,
pub frames: Vec<Dict>,
}Expand description
Transform node.
Fields
header: NodeHeaderHeader.
child: u321 single child (appear to be always either a group or shape node)
layer_id: u32Layer ID.
frames: Vec<Dict>Positional frames.
Trait Implementations
sourceimpl Debug for SceneTransform
impl Debug for SceneTransform
sourceimpl PartialEq<SceneTransform> for SceneTransform
impl PartialEq<SceneTransform> for SceneTransform
sourcefn eq(&self, other: &SceneTransform) -> bool
fn eq(&self, other: &SceneTransform) -> bool
impl Eq for SceneTransform
impl StructuralEq for SceneTransform
impl StructuralPartialEq for SceneTransform
Auto Trait Implementations
impl RefUnwindSafe for SceneTransform
impl Send for SceneTransform
impl Sync for SceneTransform
impl Unpin for SceneTransform
impl UnwindSafe for SceneTransform
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more