pub struct SceneTransform {
    pub header: NodeHeader,
    pub child: u32,
    pub layer_id: u32,
    pub frames: Vec<Dict>,
}
Expand description

Transform node.

Fields

header: NodeHeader

Header.

child: u32

1 single child (appear to be always either a group or shape node)

layer_id: u32

Layer ID.

frames: Vec<Dict>

Positional frames.

Trait Implementations

Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.