Struct dot_vox::SceneGroup
source · [−]pub struct SceneGroup {
pub header: NodeHeader,
pub children: Vec<u32>,
}Expand description
Group node.
Fields
header: NodeHeaderHeader.
children: Vec<u32>Multiple children (appear to be always transform nodes).
Trait Implementations
sourceimpl Debug for SceneGroup
impl Debug for SceneGroup
sourceimpl PartialEq<SceneGroup> for SceneGroup
impl PartialEq<SceneGroup> for SceneGroup
sourcefn eq(&self, other: &SceneGroup) -> bool
fn eq(&self, other: &SceneGroup) -> bool
impl Eq for SceneGroup
impl StructuralEq for SceneGroup
impl StructuralPartialEq for SceneGroup
Auto Trait Implementations
impl RefUnwindSafe for SceneGroup
impl Send for SceneGroup
impl Sync for SceneGroup
impl Unpin for SceneGroup
impl UnwindSafe for SceneGroup
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more