pub struct Frame { /* private fields */ }
Expand description

Represents an animation. The chunk is oriented according to the rotation (_r) is placed at the position (t) specified. The Rotation is instantaneous and happens at the start of the frame. The animation is interpolated across the sequence of Frames using their positions.

Implementations

Build a new frame from a set of attributes. Note that construction is lazy; parsing happens at query time.

The _r field in the .vox spec. Represents the orientation of the model.

The _t field in the .vox spec. Represents the position of this frame begins in world space.

The _f field in the .vox spec. Represents the frame number that this keyframe is located at.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.