pub struct CommandPalette {
pub visible: bool,
pub selected: usize,
pub filtered: Vec<usize>,
pub entries: Vec<PaletteEntry>,
}Fields§
§visible: bool§selected: usize§filtered: Vec<usize>§entries: Vec<PaletteEntry>Implementations§
Source§impl CommandPalette
impl CommandPalette
pub fn new() -> Self
pub fn set_skills(&mut self, skills: &[(String, String)])
pub fn add_custom_commands(&mut self, commands: &[(&str, &str)])
pub fn update_filter(&mut self, input: &str)
pub fn open(&mut self, input: &str)
pub fn close(&mut self)
pub fn up(&mut self)
pub fn down(&mut self)
pub fn confirm(&mut self) -> Option<PaletteEntry>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for CommandPalette
impl RefUnwindSafe for CommandPalette
impl Send for CommandPalette
impl Sync for CommandPalette
impl Unpin for CommandPalette
impl UnsafeUnpin for CommandPalette
impl UnwindSafe for CommandPalette
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more