Structs§
- FovDummy
- FovRecursive
Shadow Casting - FovRestrictive
- MapData
- Some basic structure to store map cells’ transparency and fov computation result
Traits§
- FovAlgorithm
- Some algorithm to compute a field of view x,y : observer position on the map max_radius : max distance in cells where the observer can see. 0 = infinite light_walls : are walls limiting the field of view inside the field of view ?