[][src]Crate doryen_fov

Structs

FovDummy
FovRecursiveShadowCasting
FovRestrictive
MapData

Some basic structure to store map cells' transparency and fov computation result

Traits

FovAlgorithm

Some algorithm to compute a field of view x,y : observer position on the map max_radius : max distance in cells where the observer can see. 0 = infinite light_walls : are walls limiting the field of view inside the field of view ?