[−][src]Struct doryen_fov::MapData
Some basic structure to store map cells' transparency and fov computation result
Fields
width: usize
width of the map in cells
height: usize
height of the map in cells
transparent: Vec<bool>
width x height vector of transparency information
fov: Vec<bool>
width x height vector of field of view information
Methods
impl MapData
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pub fn new(width: usize, height: usize) -> Self
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create a new empty map : no walls and empty field of view
pub fn clear_fov(&mut self)
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reset the fov information to false
pub fn is_in_fov(&self, x: usize, y: usize) -> bool
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pub fn is_transparent(&self, x: usize, y: usize) -> bool
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pub fn set_fov(&mut self, x: usize, y: usize, in_fov: bool)
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pub fn set_transparent(&mut self, x: usize, y: usize, is_transparent: bool)
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Auto Trait Implementations
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The type returned in the event of a conversion error.
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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The type returned in the event of a conversion error.
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impl<T> BorrowMut<T> for T where
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