Pass

Struct Pass 

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pub struct Pass { /* private fields */ }
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A struct representing a shader pass.

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impl Pass

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pub fn set_grab_pass(&mut self, val: bool)

Sets whether this Pass should be a grab pass. A grab pass will render a portion of game scene into a texture frame buffer. Then use this texture frame buffer as an input for next render pass.

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pub fn is_grab_pass(&self) -> bool

Gets whether this Pass should be a grab pass. A grab pass will render a portion of game scene into a texture frame buffer. Then use this texture frame buffer as an input for next render pass.

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pub fn set(&mut self, name: &str, val: f32)

Sets the value of shader parameters.

§Arguments
  • name - The name of the parameter to set.
  • val - The numeric value to set.
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pub fn set_vec4( &mut self, name: &str, val_1: f32, val_2: f32, val_3: f32, val_4: f32, )

Sets the values of shader parameters.

§Arguments
  • name - The name of the parameter to set.
  • val1 - The first numeric value to set.
  • val2 - An optional second numeric value to set.
  • val3 - An optional third numeric value to set.
  • val4 - An optional fourth numeric value to set.
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pub fn set_color(&mut self, name: &str, val: &Color)

Another function that sets the values of shader parameters.

Works the same as: pass.set(“varName”, color.r / 255.0, color.g / 255.0, color.b / 255.0, color.opacity);

§Arguments
  • name - The name of the parameter to set.
  • val - The Color object to set.
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pub fn new(vert_shader: &str, frag_shader: &str) -> Pass

Creates a new Pass object.

§Arguments
  • vert_shader - The vertex shader in binary form file string.
  • frag_shader - The fragment shader file string. A shader file string must be one of the formats:
    • “builtin:” + theBuiltinShaderName
    • “Shader/compiled_shader_file.bin”
§Returns
  • Pass - A new Pass object.

Trait Implementations§

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impl Clone for Pass

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fn clone(&self) -> Pass

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Drop for Pass

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl IObject for Pass

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fn raw(&self) -> i64

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fn obj(&self) -> &dyn IObject

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fn as_any(&self) -> &dyn Any

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fn get_id(&self) -> i32

Auto Trait Implementations§

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impl Freeze for Pass

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impl RefUnwindSafe for Pass

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impl Send for Pass

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impl Sync for Pass

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impl Unpin for Pass

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impl UnwindSafe for Pass

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.