BulletDef

Struct BulletDef 

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pub struct BulletDef { /* private fields */ }
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A struct type that specifies the properties and behaviors of a bullet object in the game.

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impl BulletDef

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pub fn set_tag(&mut self, val: &str)

Sets the tag for the bullet object.

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pub fn get_tag(&self) -> String

Gets the tag for the bullet object.

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pub fn set_end_effect(&mut self, val: &str)

Sets the effect that occurs when the bullet object ends its life.

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pub fn get_end_effect(&self) -> String

Gets the effect that occurs when the bullet object ends its life.

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pub fn set_life_time(&mut self, val: f32)

Sets the amount of time in seconds that the bullet object remains active.

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pub fn get_life_time(&self) -> f32

Gets the amount of time in seconds that the bullet object remains active.

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pub fn set_damage_radius(&mut self, val: f32)

Sets the radius of the bullet object’s damage area.

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pub fn get_damage_radius(&self) -> f32

Gets the radius of the bullet object’s damage area.

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pub fn set_high_speed_fix(&mut self, val: bool)

Sets whether the bullet object should be fixed for high speeds.

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pub fn is_high_speed_fix(&self) -> bool

Gets whether the bullet object should be fixed for high speeds.

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pub fn set_gravity(&mut self, val: &Vec2)

Sets the gravity vector that applies to the bullet object.

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pub fn get_gravity(&self) -> Vec2

Gets the gravity vector that applies to the bullet object.

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pub fn set_face(&mut self, val: &Face)

Sets the visual item of the bullet object.

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pub fn get_face(&self) -> Face

Gets the visual item of the bullet object.

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pub fn get_body_def(&self) -> BodyDef

Gets the physics body definition for the bullet object.

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pub fn get_velocity(&self) -> Vec2

Gets the velocity vector of the bullet object.

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pub fn set_as_circle(&mut self, radius: f32)

Sets the bullet object’s physics body as a circle.

§Arguments
  • radius - The radius of the circle.
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pub fn set_velocity(&mut self, angle: f32, speed: f32)

Sets the velocity of the bullet object.

§Arguments
  • angle - The angle of the velocity in degrees.
  • speed - The speed of the velocity.
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pub fn new() -> BulletDef

Creates a new bullet object definition with default settings.

§Returns
  • BulletDef - The new bullet object definition.

Trait Implementations§

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impl Clone for BulletDef

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fn clone(&self) -> BulletDef

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Drop for BulletDef

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl IObject for BulletDef

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fn raw(&self) -> i64

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fn obj(&self) -> &dyn IObject

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fn as_any(&self) -> &dyn Any

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fn get_id(&self) -> i32

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.