pub struct Tree { /* private fields */ }Expand description
A behavior tree framework for creating game AI structures.
Implementations§
Source§impl Tree
impl Tree
Sourcepub fn repeat_forever(node: &Tree) -> Tree
pub fn repeat_forever(node: &Tree) -> Tree
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Tree
impl RefUnwindSafe for Tree
impl Send for Tree
impl Sync for Tree
impl Unpin for Tree
impl UnwindSafe for Tree
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more