pub struct ClientSlotState<P: ClientProtocol, B: PoolDriver> { /* private fields */ }Trait Implementations§
Source§impl<P: ClientProtocol, B: PoolDriver> Default for ClientSlotState<P, B>
impl<P: ClientProtocol, B: PoolDriver> Default for ClientSlotState<P, B>
Auto Trait Implementations§
impl<P, B> !RefUnwindSafe for ClientSlotState<P, B>
impl<P, B> !Send for ClientSlotState<P, B>
impl<P, B> !Sync for ClientSlotState<P, B>
impl<P, B> !UnwindSafe for ClientSlotState<P, B>
impl<P, B> Freeze for ClientSlotState<P, B>
impl<P, B> Unpin for ClientSlotState<P, B>
impl<P, B> UnsafeUnpin for ClientSlotState<P, B>where
<P as ClientProtocol>::ConnState: UnsafeUnpin,
<<B as Backend>::Driver as DriverOps>::IoRequest<SockAddr>: UnsafeUnpin,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more