[][src]Struct doomfire::DoomFire

pub struct DoomFire { /* fields omitted */ }

Implementations

impl DoomFire[src]

pub fn new() -> Self[src]

pub fn update(&mut self)[src]

Update the internal state of each pixel for the Doom Fire effect. This is main code for the Doom Fire effect.

pub fn draw(&self, frame: &mut [u8])[src]

Draw the next frame to a generic byte slice. frame will usually be some reference to a pixel buffer provided by some rendering library. This function will fill the frame with RGBA pixels

Trait Implementations

impl Default for DoomFire[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,