Struct dofus_framework::io::tcp::server::TcpServerHandle
source · pub struct TcpServerHandle(_);Implementations§
source§impl TcpServerHandle
impl TcpServerHandle
sourcepub fn new(sender: Sender<TcpServerMessage>) -> Self
pub fn new(sender: Sender<TcpServerMessage>) -> Self
Examples found in repository?
src/io/tcp/server.rs (line 93)
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pub fn start(
sender: mpsc::Sender<TcpClientAction>,
address: String,
port: u16,
) -> (TcpServerHandle, JoinHandle<Result<(), TcpServerError>>) {
let (tcp_server_sender, mut receiver) = mpsc::channel(BUFFER_SIZE);
let join_handle = tokio::spawn(async move {
let (listener, mut client_tasks) = Self::bind_address(address, port).await?;
let mut result: Result<(), TcpServerError> = Ok(());
loop {
select! {
accept_result = listener.accept() => { // Listen to new clients.
let (stream, _socket) = match accept_result {
Ok((stream, _socket)) => (stream, _socket),
Err(msg) => { // Stop server immediately if accept returns an error
result = Err(TcpServerError::AcceptClientError(msg));
break
}
};
client_tasks.push(TcpClientTask::handle_client(stream, sender.clone()));
// Create a TcpClientTask (which spawns a new task, to handle the client connection)
}
Some(_finished_client_task) = client_tasks.next() => { // Listen to exiting tcp client tasks
//TODO handle client task exiting
}
Some(TcpServerMessage::Stop) = receiver.recv() => { // Listen to tcpserver handle messages (e.g stop server)
info!("Server just stopped listening to messages");
break
}
}
}
//TODO do we need to signal the client tasks to stop?
futures::future::join_all(client_tasks).await; // Wait for all child tasks to terminate
result
});
(TcpServerHandle::new(tcp_server_sender), join_handle)
}