Agent

Struct Agent 

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pub struct Agent {
    pub position: Vec3,
    pub velocity: Vec3,
    pub radius: f32,
    pub avoidance_responsibility: f32,
}
Expand description

A single agent in the simulation.

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§position: Vec3

The position of the agent.

§velocity: Vec3

The current velocity of the agent.

§radius: f32

The radius of the agent. Agents will use this to avoid bumping into each other.

§avoidance_responsibility: f32

The amount of responsibility an agent has to avoid other agents. The amount of avoidance between two agents is then dependent on the ratio of the responsibility between the agents. Note this does not affect avoidance of obstacles.

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impl Agent

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pub fn compute_avoiding_velocity( &self, neighbours: &[Cow<'_, Agent>], preferred_velocity: Vec3, max_speed: f32, time_step: f32, avoidance_options: &AvoidanceOptions, ) -> Vec3

Computes a velocity based off the agent’s preferred velocity (usually the direction to its current goal/waypoint). This new velocity is intended to avoid running into the agent’s neighbours. This is not always possible, but agents will attempt to resolve any collisions in a reasonable fashion. The max_speed is the maximum magnitude of the returned velocity. Even if the preferred_velocity is larger than max_speed, the resulting vector will be at most max_speed in length. The time_step helps determine the velocity in cases of existing collisions, and must be positive.

Trait Implementations§

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impl Clone for Agent

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fn clone(&self) -> Agent

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Agent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Agent

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fn eq(&self, other: &Agent) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Agent

Auto Trait Implementations§

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impl Freeze for Agent

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impl RefUnwindSafe for Agent

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impl Send for Agent

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impl Sync for Agent

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impl Unpin for Agent

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impl UnwindSafe for Agent

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V